Map Veto & Pick-Ban
How map veto and pick-ban sessions work before a match, how to configure veto rules at the tournament and stage level, and how to save them as a reusable template.
Map veto (also called pick-ban) is the process two competitors go through immediately before a match to agree on which maps will be played, by alternately banning and picking from a shared map pool. It applies to disciplines where a tournament or match is played across a pool of maps rather than a single fixed one.
Where to find it
- Tournament-level veto rules: Projects → [Your Project] → [Tournament] → Settings → Veto
- Stage-level override: same Settings → Veto page, below the tournament-level configuration
- Veto templates: same Settings → Veto page, in the template library section
- Running a live veto for a specific match: Projects → [Your Project] → [Tournament] → Matches → [select a match] → Map Veto
Step by step
Configure the tournament's veto rules
- Open Settings → Veto for the tournament.
- Set the veto policy:
- Disabled — no veto runs; maps are predetermined or assigned another way.
- Auto — a veto session is generated automatically to a fixed process without requiring captain input.
- Required — captains must complete the veto themselves before the match can start.
- Custom — build your own ban/pick sequence.
- Set the map pool — the list of maps eligible for this tournament's veto sessions.
- Set the turn timeout — how long a captain has to submit each ban or pick (30–300 seconds; 60 seconds by default).
- Choose the timeout behavior for what happens if a captain doesn't act in time:
- Random — the system randomly selects from the maps still available.
- Default — the system takes the first available map in the pool.
- Forfeit — the veto session is cancelled.
- Admin resolve — the session pauses and waits for an organizer to resolve the step manually.
- Choose the starting team method — coin flip, higher seed, lower seed, organizer-assigned, or alternating across a match series — to determine which side bans or picks first.
Override at the stage level
If one stage of your tournament needs a different map pool or sequence than the rest of the event — for example, a group stage using a smaller pool than the playoffs — open the stage-level section on the same Settings → Veto page and override just that stage. Stages without an override inherit the tournament-level configuration.
Save a veto template
Instead of rebuilding the same veto configuration for every new tournament, save it as a template from the template library on the Settings → Veto page. Templates can be applied to any tournament, which is useful for organizers who always run the same discipline the same way (for example, a standard best-of-3 map pool and ban order).
How the map pool is resolved
When a veto session is created for a specific match, the effective map pool is resolved in this order, falling through to the next source only if the previous one has nothing configured:
- Tournament-level map pool
- Stage-level override
- Match-level override
- The discipline's default map pool
Running a veto session
Once a match is ready to start, its veto session begins and the two captains take turns submitting ban or pick actions according to the sequence implied by the match format:
- Best of 1 — captains alternate banning maps until one remains; the final map is picked automatically rather than forcing a one-choice "pick."
- Best of 3 — ban, ban, pick, pick, ban, ban, then the last remaining map is picked automatically as the decider.
- Best of 5 — ban, ban, pick, pick, pick, pick, then the last remaining map is picked automatically as the decider.
When a captain picks a map, they also choose which side their team starts on for that map. Both participants (and anyone else watching the match) see the veto board update live — whose turn it is, which maps have been banned or picked, and how much time remains on the current turn — without needing to refresh the page.
Organizer overrides
Organizers with match management permissions can step in on a live veto session:
- Finalize — manually complete the veto and set the final map list yourself, cancelling any pending timeout.
- Cancel — end the session before it completes, for example if the match needs to be rescheduled.
- Recover — if a session gets stuck (for example after a captain's connection drops mid-turn), reset the turn deadline so the veto can continue.
What happens next
Once a match's maps are set, see Schedule matches if the match time still needs to be set, or Participant and Match Rules for how match format and score reporting work. If a veto needs to be re-run after it has already completed, see Apply Interventions to a Match. After matches conclude, see Standings, Tiebreakers & Match Results for how results feed into the tournament's final standings.