Pick, ban, and side-select without the chaos
A real-time veto room every captain can trust. Configure the sequence once and it runs the same way every match — with audit trails that end disputes before they start.
Configurable sequences
Mix bans, picks, side picks, and decider-map rules in any order. Save sequences as templates and reuse across tournaments.
Real-time veto room
Captains see live updates with countdown timers, action history, and clear next-up indicators on every screen.
Per-game map pools
Pull the active competitive pool for CS2, Valorant, Rocket League, and more — or bring your own custom pool.
Side selection
Build CT/T or attack/defense side picks into the same flow with rules that respect veto outcomes.
Timeout & default rules
Auto-resolve missed actions with configurable defaults — random pick, last-eligible map, or admin escalation.
Dispute-proof audit
Every action is logged with timestamps and player identity so post-match challenges have a single source of truth.
How a veto runs
From lobby to first map
Lobby opens
Captains land in the veto room ahead of match start.
Sequence loads
Your saved sequence and active map pool render automatically.
Captains act
Bans, picks, and side selections happen on the clock.
Resolution
Final map list and side assignments lock in.
Hand-off
Server config or lobby settings sync to the chosen maps.
Match begins
Players queue into the first map with full context.
Who it’s for
For every competitive format
CS2 leagues
Standard 7-map ban/pick with side picks and decider rules — exactly the way the community expects.
Valorant circuits
Map veto with attack/defense side picks per map and respect for the active pool rotation.
Custom esports
Veto modes, characters, lanes, or anything else with a custom pool and sequence purpose-built for your title.
FAQ
Map veto questions
A veto your captains will respect
Stop arguing about pick order. Run the same dispute-proof veto every match, every series, every season.
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