Multi-Game Dedicated Server Rentals
Self-service dedicated servers for TF2, CS:GO, CS:Source, TeamSpeak 3, and eight sandbox and survival titles — provisioned in minutes from a regional fleet of node agents, billed hourly from wallet balance, and fully managed by the player who rented it.
12 Self-Hostable Titles
Beyond the core CS2 fleet, the rental catalog covers Team Fortress 2, CS:GO, Counter-Strike: Source, and TeamSpeak 3 on shared slot servers, plus eight whole-instance titles — Minecraft, ARK: Survival Evolved, Valheim, Palworld, Project Zomboid, Satisfactory, 7 Days to Die, and V Rising.
Slot & Dedicated Pricing Models
Source-engine and TeamSpeak titles rent as shared slot servers in 8, 14, or 20-slot tiers (or a custom slot count); sandbox and survival titles rent as a whole dedicated instance sized to that game's RAM footprint.
Pay-As-You-Go Wallet Billing
Servers provision the moment the first hour is debited from the player's wallet balance, then bill hourly for as long as the session stays up — with an automatic refund if provisioning fails.
Provision, Extend, Destroy
Every rental is a full session lifecycle — provision, extend by the minute, stop, and permanently destroy — routed to the exact node hosting it, with the underlying server instance torn down on cancellation.
RCON & Live Console
Titles with RCON support expose a live console and remote command execution straight from the rental dashboard, so players can administer their server without a third-party tool.
File Manager, FTP & Scheduled Backups
Manage server files and configs, connect over FTP, and schedule automated backups — available wherever that game's management profile supports it.
Self-Service Player Dashboard
Players browse the catalog, choose a region and slot tier or dedicated size, and manage their own server — console, files, backups, cancellation — with no organizer involvement required.
Per-Node Fleet, Multiple Regions
A lightweight per-host agent authenticates over an encrypted control channel and reports load and supported games on a steady heartbeat, so new sessions land on the right node in the right region.
How It Works
From Catalog to Console in Minutes
Catalog
The player browses the catalog of self-hostable titles and picks a game, region, and slot tier or dedicated instance size.
Checkout
The first hour is debited from the player's wallet balance before any server is started.
Provision
A provision command goes out over the fleet's messaging layer to the node agent, which pulls the game and starts the session.
Connect
Connect info — server address, game port, and query port — comes back the moment the session is live.
Manage
The player runs the console, manages files, and configures scheduled backups from their own rental dashboard.
Extend or Destroy
The session can be extended by the minute or destroyed outright; hourly billing stops the moment it's gone.
Offer Game Server Rentals
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