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Game Server Rentals
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Multi-Game Dedicated Server Rentals

Self-service dedicated servers for TF2, CS:GO, CS:Source, TeamSpeak 3, and eight sandbox and survival titles — provisioned in minutes from a regional fleet of node agents, billed hourly from wallet balance, and fully managed by the player who rented it.

12 Self-Hostable Titles

Beyond the core CS2 fleet, the rental catalog covers Team Fortress 2, CS:GO, Counter-Strike: Source, and TeamSpeak 3 on shared slot servers, plus eight whole-instance titles — Minecraft, ARK: Survival Evolved, Valheim, Palworld, Project Zomboid, Satisfactory, 7 Days to Die, and V Rising.

Slot & Dedicated Pricing Models

Source-engine and TeamSpeak titles rent as shared slot servers in 8, 14, or 20-slot tiers (or a custom slot count); sandbox and survival titles rent as a whole dedicated instance sized to that game's RAM footprint.

Pay-As-You-Go Wallet Billing

Servers provision the moment the first hour is debited from the player's wallet balance, then bill hourly for as long as the session stays up — with an automatic refund if provisioning fails.

Provision, Extend, Destroy

Every rental is a full session lifecycle — provision, extend by the minute, stop, and permanently destroy — routed to the exact node hosting it, with the underlying server instance torn down on cancellation.

RCON & Live Console

Titles with RCON support expose a live console and remote command execution straight from the rental dashboard, so players can administer their server without a third-party tool.

File Manager, FTP & Scheduled Backups

Manage server files and configs, connect over FTP, and schedule automated backups — available wherever that game's management profile supports it.

Self-Service Player Dashboard

Players browse the catalog, choose a region and slot tier or dedicated size, and manage their own server — console, files, backups, cancellation — with no organizer involvement required.

Per-Node Fleet, Multiple Regions

A lightweight per-host agent authenticates over an encrypted control channel and reports load and supported games on a steady heartbeat, so new sessions land on the right node in the right region.

How It Works

From Catalog to Console in Minutes

1

Catalog

The player browses the catalog of self-hostable titles and picks a game, region, and slot tier or dedicated instance size.

2

Checkout

The first hour is debited from the player's wallet balance before any server is started.

3

Provision

A provision command goes out over the fleet's messaging layer to the node agent, which pulls the game and starts the session.

4

Connect

Connect info — server address, game port, and query port — comes back the moment the session is live.

5

Manage

The player runs the console, manages files, and configures scheduled backups from their own rental dashboard.

6

Extend or Destroy

The session can be extended by the minute or destroyed outright; hourly billing stops the moment it's gone.

Offer Game Server Rentals

Want to give your community self-service dedicated servers alongside your tournaments?

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